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Do we implement a new Random Mover-component, or do we need a new component,… just to encapsulate the random function into a component?And how does this fit into the automatic Position-Mover-communication? - Do not worry, if you threaten her to repeat what she will be silent as a fish! Communication Web able to make life more clearly, fun and curiouser![...] In plain English: “In order to allow a new component to be added to an existing environment of components in a game-object and automatically communicate with each other, the communication protocol between the components has to be predefined“.
What if we want the player movement to behave just a little differently, like being a little random?For example, let the movement of a game-object by calculated by: the initial position some translation over time from user-input a random factor … You may then compose the movement behavior into more complex behaviors (or complete game-objects if you like) in every way you can imagine: A movable, static image game-object? Moving Animation = same translation function draw animation function. Static Animation = position draw animation function.